Larry Wachowski: So we suggested to Shiny that we change the ending.Īndy Wachowski: We thought it be cool after Smith rose up, screaming, "It's my world," the other Smiths jumped onto him, merging into one massive, monster, Mega-Smith. If you're like us, then right now, you are ready for fifteen minutes of sweaty-palmed, button-pushing, action to kick the crap out of some big, bad-assed, boss! It was released on Novemin North America. Players control the character Neo, participating in scenes from the films.
Well, maybe that works in a movie, but in a video game, the Jesus thing, is well.Īndy Wachowski: Really lame. The Matrix: Path of Neo is the third video game based on the Matrix series and the second developed by Shiny Entertainment. You see, at this point in the story, Neo stands on the verge of satori, ready to resolve the paradox of choice and choicelessness, of free will versus fate, but that can only be achieved through an act of surrender, which occurs after he has abandoned the perspectival nature of truth, accepting the totality of present consciousness which ultimately allows an evolutionary transition, transcending the Cartesian dilemma through the emergence of delimited spirit, which then provides the world with the choice of a third path, the path of Neo, the path of peace.Īndy Wachowski: You promised you wouldn't do that.Īndy Wachowski: I think what my brother was trying to say is, at this point, it's martyr time. Larry Wachowski: Now, the real reason we are here is to discuss the big problem we faced in turning these three movies into a video game. You kick ass.Īndy Wachowski: Yes, we salute your excellence in the gaming field. Larry Wachowski: First of all, congrats on reaching the final stage of this game. Larry Wachowski: And I'm Larry Wachowski.Īndy Wachowski: Or rather, these are the digital projections of our mental selves.